File Name: Map & Boss Master for Terraria 1.0.5 APK + Mod (Free purchase) for AndroidMod info: Free purchaseFile size: 6.7MTo provide better download speed, we recommend dFast - fastest mod downloader to download this file. dFast is the fastest downloader for millions of free mods. You can enjoy 3x faster speed than normal downloads.
To download Viola Icon Pack mod from HappyMod.com.You need enable the option "Unknown Sources".1. Click on the above link to download Viola Icon Pack mod APK.2. Save the file in your device Downloads folder.3. Now tap on Install and wait for the installation to finish.4. Once it is done, open the game and start playing it right away.
To download MP3 All In One Pro mod from HappyMod.com.You need enable the option "Unknown Sources".1. Click on the above link to download MP3 All In One Pro mod APK.2. Save the file in your device Downloads folder.3. Now tap on Install and wait for the installation to finish.4. Once it is done, open the game and start playing it right away.
RED CLOUD MAP CHANGES --- -Added a secret alternate dungeon via a secret passageway in the Earth Temple. Allows level skip and offers unique rewards, but should prove to be a formidable challenge. -I added a full text walkthrough of the game on the main Terraria Online thread and the curse page. -Lots of small changes to what can be found in certain chests. -Buffed Wand of Fire, Wand of Darkness, Bolt Tome 1 & 2 and and Ice Tome 1 & 2. -Fixed the knockback issue on the Bolt Tomes and also reduced the knockback on skeletons and zombies. -Nerfed the Goblin Sorcerer. -Increased the difficulty of the Jungle Wyvern. -More polish on the 2nd dungeon (including opening up a new pathway and making the platforming in the beginning a little easier). -The early mountain platforming near the village has been made easier. -Added a hidden item (in a new area within the places accessable from the start) that will allow you to bypass the first dungeon entirely if you wish. But that also means heading into the 2nd dungeon vastly under-armed, so it should add another fun "choose your own adventure" type choice, while making all the hearts in the jungle more useful. -Added some of the items and armor you get from the village plus an orb of light into the beginning of the 1st dungeon so players can immediately dive into the 1st dungeon (skipping the village) if they so choose. (I'm also hoping this will make any future let's plays more dynamic to watch and less linear). -A heart was removed from the 1st and 2nd dungeon also so you might actually be able to use some of the hearts you find in the jungle. That will also make exploring the 2nd half of the corruption temple more useful. -I added a sign in the 2nd dungeon to make it clear the choice the player has (either exploring the 2nd half of the dungeon for the shadow armor, hearts and other treasure or heading to the jungle to the East). -Bumped up the difficulty of the jungle temple a bit to increase the risk/reward/choice between exploring the 2nd dungeon more to get stronger or braving the jungle without these preparations. (An upgraded gold or shadow armor is recommended.) -I made 3 separate copies of the world file so you essentially have 3 different 'save' files (A new character for each world file so you can play through the game as different classes at the same time). -One of the two secret abilities of the corrupt tooth can now be discovered from a sign. -There is an additional magic mirror to be found in the corruption temple slightly off the main path. -Added extra signs with tips. -Made several jumps in the Earth temple and Corruption temple easier.
126.96.36.199 Increased the difficulty of some bosses on Normal, Hard and Evil modes. Reduced the difficulty of the final boss on Evil mode. Added a few "sequence-breaking" changes to the map, so that game progression is more linear where it should be. Updated the mod to tConfig v27.1, which includes the source files for those than want to recompile the mod for future updates or want to edit the mod for their own enjoyment. Other minor changes, including some item placement changes or additions in a couple spots, and opened up the first EoW arena. Also removed a couple hearts from the first two dungeons. Moved the 2 additional magic mirrors to different locations so they are not immediately available. Added the newest Dual Wielding mod which is crash-bug free. Hurray! Made spikes and hellstone brick do the same amount of damage as you gain more defense (thanks Yorai) so the 6th and final dungeon provides the intended difficulty. Added the Piggy Bank to most Save Points so that you have both the Piggy Bank and Safe to use for storage at most Save Points. Reduced the number of Greater Healing Potions across the map. Sharks no longer drop the Coral Sword in Hard and Evil D. Be sure to update to the latest tconfig (included).
188.8.131.52 A crash bug was introduced in tconfig 23.7, so this update downgrades the mods to the included tConfg version 23.5a, which no one has had any issues with. This version also includes a .wld file version of the map, instead of the .zip, as converting it to tconfig's format seemed to be causing a world duplication issue and/or the game was not saving some people's map progress (blown up walls, stuff placed in chests etc). The downside is, the 'game enforcing' mod code that keeps you from breaking or placing blocks will not be initialized until you save and reload the game once. However, these changes should solve the 2 problems introduced since v184.108.40.206 when I batched in tconfig 23.7, which means this *should* be an entirely crash free/stable mod release, and if that remains true I'm going to let this remain the "finished" build of the game. A 1.1 update with new mod content may be released in the future, but that will likely come sometime in the fall. Also, I boosted the difficulty of Skeletron on Evil D. Cheers!
1.0.7 Significant game-play update. I was able to remove a "voluntary" rule from the Game Rules via a mod update. Thanks to Yoraizor, bosses can no longer be farmed and will only drop souls once, as intended. Also many players found that they could easily subvert the soul-dropping/losing mechanic by putting them in safes. Again thanks to Yoraizor this has been fixed. With these two game-play fixes, the difficulty of the game is as it was originally intended (boss farming really broke the balance of the crafting recipes), and soul saving, when given the option is just too tempting to pass up. But in the original Dark Souls experience you always had souls on the line unless you had just spent them, which is what made that game such a thrill. That said, there are still many tricks and techniques one can use to almost ensure you never lose a large amount of souls - if you're careful and use all your abilities to their full. No hints though. I've yet to hear anyone on the T.O. thread mention these tips either so there's still much to discover.
1.0.5 Hard Mode difficulty added (aka New Game Plus - recommended only after beating the game on Normal for an extra challenge. Do not attempt lightly ;). Wall of Flesh difficulty optimized relative to fights before it. Added upgrade path for Band of Cosmic Power and Frost Wand. Added 2 new end-game weapons from Zoodletec's latest mod. Slight nerfs to Dark Cloak, Flamess of the Night and a few other items. Divine Spark is now a boss drop. Titan Grapple and Mjolnir boosted/souls needed reduced. Reduced chance of random spawning for 2 bosses. Several small touches to ensure important signs are read. Made it impossible to head farther West too soon in the game progression. Added path between 2 dungeons so that it is eventually possible to travel from one end of the map to the other without ever reaching the surface (just for fun). Optimized fight with The Rage. Boosted Hunter and Water Fiend difficulty.Titanite can no longer be bombed. A few other small fixes. >>>Changes affect Mod & Map (Do not update your map if you've already started playing. Only update the latest mod patch and use the latest map version on your next play-through). 2b1af7f3a8