While Fheroes2 replaces the engine, you'll still need an original copy of Heroes of Might and Magic 2 to play (it's on GOG (opens in new tab)). A free demo version is included in the Github download.
Another aspect of the game is exploring the world and discovering treasures, spells, mines to gather resources, nomad camps, magic lamps, ultimate artifacts, and more. The game uses a top down map in which the player can move his heroes a number of spaces each turn. Whenever the player encounters an enemy hero or castle a battle is shown in a close-up view.
Once Steam is installed, you can download Steam games that support Linux(Opens in a new window). GOG also specializes in classic games that might run better on lower-end hardware. If, like most Chromebooks, your CPU is a little underpowered, check out our guide to gaming on a low-end PC for more tips.
.15 changes for NimoStar's Greatest Mod:FIXES:- Fixed Devil creature-hero crashes.- Fixed an error which would cause all parchments cost 1500 at lyceums, regardless of level (now they have correct prices)Bug documented: Gathering Storm campaigns will crash the game in my install. However this is probably unrelated to the mod (It only happens in my Spanish install, not on my English install).MAP EDITOR- Changed version of Greatest Campaign Editor from C to the new E.- Now user modifications to sidebar objects WILL be saved upon normal program exit.- Map Editor now includes Equi 3.51 objectsObject pallete: Omod->Equi- Map editor now also includes Equi 355 Objects (including some hidden in original Equi 355) Object pallete: Omod->355- Nostradamus Rig Of Health (Ex-Ring of Health) can now be put in misc via the Campaign Editor, not only ingame (so AI heroes can have up to four, or up to six if you add two via normal Campaign Editor)- Parchments and Scrolls are also added in Miscellaneous items (though Parchments will still not auto-read if not placed manually, as it always was)- Default heroes will now display their proper Greatest Mod outward appearance for their class, rather than the - General fixesBug: Equilibris 3.51 artifacts are still not placeable on Heroes (Witch Ring, Griffin Helm, Spirit of Opression), though they can now be easily put in maps ADDITIONS- Included Magic Lamp treasure and it's funcionality into main package. (Fight Genies and Efreeti for treasure. It looks like Altar of Wishes) AUDIOVISUAL- Changed Magic Arrow image so it no longer looks like fire (it's not a fire spell)- Changed Ice Bolt for better effects- Changed Fire Bolt for better effects- Resurrection animation changed (potion and Guardian Angel)- Changed Female and male former Death Knight animations list for both Melee and Ranged modes (now much more sophisticated feel) CREATURE BALANCE AND DETAILS- Rebalanced Magi power, which were otherwise very weak for now level 3 (from 36 to 99 spell power)- Changed description to show they annul magic resistance- Tweaked some creatures stats, like Halflings (13 from 10 attack, 7 from 8 hp)- Dark Knight and Black Guard abilities changed (again), stats tweaked HEROES- Documented: Now heroes can have equipped up to 4 scrolls at at a time (they use Misc. slot), so uo to four spells can be used from them at the time.- Kreegan heroes will no longer turn to Liches, but rather to Warlords (+10 melee attack)- Previous Warlords will now be Lord Commanders (+2 Morale to army)- Now Lich hero is Death Magic alone (Necromancers will automatically turn to Liches, fitting to their default image, but lose the "undead" state if they gain other specializations)- Wizard King now with Chaos and Nobility (inflicts Misfortune)- Order and Nobility becomes Enchanter (+20% Illusion and Summon)- The infamously unbalanced Demonologist class is set to require now Nobility as well, so don't bother banning it. Death+Nature will still get the Demon summoning spells, but they are now weaker and you don't auto-get the +50% demonologist bonus for just focusing on those magics.- Dark Priest now has Magic Mirror- Other changes* Improved some maps such as...- La Verdad y las Interpretaciones (in Brushmaps)- "1 vs 1 kill" (in Brushmaps)- BUILD THE WALL! (In Equi maps)- Conflux scheme* Started making some maps such as "False Avatar" (1 player adventure) and Gray Square (2 v 2 battle)- Added and changed special hero combat images, such as Paskovich being a vampire, Darkstorm is minotaur, etc. to better reflect their bios and images ingame.
- Primmo (nature-might) heroes now start with leadership instead of malee to avoid being given ranger class- Telescopes are now cheaper (250 from 500) but go on the Left Hand instead of "misc". No more stacking 4 telescopes to look further...- Fixed metal guy unlocked special hero (combat sprites)- Gave Ghost Sailors life drain (similar to Heroes I!), no longer incorporal (for now), increased defense to compensate- Black Guards nerfed, were incredibly strong (still are...)- Black Guards now First Strike and Bind [instead of Negate First Strike and No Retaliation]- Black Knight now No Retaliation [instead of Bind]- Gave Behemoth new ability, actually useful and not detrimental like false "Strenght"- Balanced elves (no longer OP), now called Sindarin (as in Tolkien lore)v- Fix necromancy, no longer gives ghosts as if level 2 creatures v-- Change menu to reflect changes- Fixed Light town hall name/building bug
I started with this mod the Undead campaign (Gauldoth Half dead). The sailor ghost unit was rendered almost useless, very weak. The Bone Dragons were way powerful with the animate dead spell and several other ones.Seeing the Gargoyles and the Medusa with the undead was kind of weird.Than to my surprise acquiring demonology skill and basic nature magic for Gauldoth did not yield the summon imp magic skill.i was stuck in the Undead Campaign for the absence of spells from death and nature magic. That was very disappointing.I did see the Kreegan faction, interesting idea separating Necropolis into Necro and Kreegan.Few more heroes also add to the spice up.My experience: the concept is Okay. But that Gauldoth thing? I don't think i got something wrong. Well, i am sure many will still like it.
In Worlds of Magic, players can explore and conquer an almost limitless number of procedurally generated universes, using military and magical power to overcome their foes. Found cities, raise armies, research, and cast spells, hire powerful heroes, and create powerful magic. On SteamEisenwald: Blood of NovemberDeveloped by Aterdux EntertainmentRelease date: 2016Steam pageEisenwald: Blood of November is a new medieval sandbox adventure set in Eisenwald world, with new gameplay elements and graphics. No fantasy creatures here, but a cruel conflict between two clans who must fight for the crown. On Steam 2b1af7f3a8