The Army recently awarded a contract to manufacturer SIG Sauer for two new soldier weapons: the XM5 rifle and the XM250 automatic rifle. For soldiers involved in close-quarters combat, the XM5 will eventually replace the M4/M4A1 carbine rifle, while the XM250 will replace the M249 Squad Automatic Weapon.
It's expected that the first unit of soldiers involved in close-quarters combat will be equipped with the new system in the fourth quarter of 2023, Burris said. Soldiers involved in close-quarters combat include 11B infantrymen, 19D cavalry scouts,12B combat engineers, 68W medics, and 13F forward observers.
The new rifles will be paired with the XM157 Fire Control system, which will increase accuracy and lethality for the close-combat force. The XM157 integrates, among other things, a variable magnification optic, backup etched reticle, laser range finder, ballistic calculator, atmospheric sensor suite, compass, visible and infrared aiming lasers, and a digital display overlay.
As to the comment on Guadalcanal, they did have a very flawed mod of the Pacific theater a while ago including a too-brief section on Guadalcanal. I made my own (hopefully) improved version of it, following the 1st Marine Division in a US campaign and with a longer and more detailed Guadlacanal operation, as well as New Britain, Peleliu, and Okinawa,but never released it publicly as I never finished the corresponding Japanese campaign. Was still trying to decide what unit/units to follow for the Japanese.
Close Combat was developed as a computer game version of the acclaimed Avalon Hill board game Advanced Squad Leader (ASL). The primary consultant for the morale model was Dr. Steven Silver, a specialist in combat-related trauma. Atomic Games had already developed several games for Avalon Hill, such as Operation Crusader, and Stalingrad. However, with Avalon Hill embroiled in a financial crisis that would ultimately lead to its demise, Atomic Games took what work they had completed, severed ties with the board game franchise and completed the game's development for Microsoft. The first three Close Combat games were notable, at the time, for being among the few games published by Microsoft. The final two games in the original series were, however, published by Strategic Simulations, Inc (SSI).
I've created a new version of my 3D Height field viewer that uses textures.It's not that friendly at the moment so download at your own risk. You will needMap Maker to extract the height field TGA and the map graphic. Once the mapgraphic has been extracted resize it to 256x256 and save it as a .bmp. Rightclick to bring up a menu to select new files. I've added one of the moreinteresting CC2 maps with the archive. Unless you have a RIVA 128 or RIVA TNT orsome other OpenGL accelerator you are going to get dismal performance. Since itruns in a window (not full screen) voodoo 1 & 2 owners are not going to get anyspeed up. That said it should work with any system that has OpenGL installed. Onmy p450 with a TNT at 1600x1200 I'm getting my monitor refresh rate (75fps).
Close Combat - Gateway to Caen is a full version Windows game, being part of the category PC games with subcategory Strategy. With Close Combat - Gateway to Caen, you'll definitely have to make use of creative strategies to boost your chances of winning
The future corps is the linchpin of EAB versatility and agility. The corps of tomorrow must be the most versatile echelon in the Army because no other echelon can. Since future theater armies are tailored to their respective theaters and operational support of Army missions defines their functions, their versatility is limited. Similarly, a future field army is sharply focused on succeeding in competition below armed conflict against a specific peer threat within the theater and setting conditions to rapidly transition to armed conflict as a multi-corps land component command. Meanwhile, future divisions maintain an uncompromising emphasis on readiness for the task of integrating multiple brigade combat teams (BCTs) and enabling formations as a highly-lethal, tactical formation to win the close fight during armed conflict. This limits some aspects of versatility at the division level. The future corps, functioning as the link between the operational and tactical levels of war, emerges as the echelon that affords the greatest potential for adaptation in response to the uncertainty of both future threats and the environment. This agility mitigates the operational risk naturally found in warfare when predictions of the future OE frequently fail to match reality.
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That's COD, isn't it? It's ridiculous Tom Clancy geopolitical fantasy melded with a little tinsel town glamour, and it makes for a truly spectacular shooting arena, too. With the aircraft's fuselage split into handy chunks down at the far end of the map, you've got plenty of gloomy close-combat spaces to lurk within, while the rest of the area is given over to split-level condos and lavish Mulholland Hills-style mansions, all plate glass, exposed brickwork, and stone hearths. If most of the walls weren't missing or splattered with jet-fuel, I'd be shopping around for a realtor.
You're not just limited to precision bowling assaults though. Should a shambling zombie get up-close-and-personal, you'll enter a melee combat mode that amounts to a fight to the death. Using your blade you'll have to swipe your assailant in the direction of the arrows that appear one after another. Run out of health and it's game over, but see the opponent off and you live to fight another day.
Multiplayer is another story however, this is something DICE are very used to producing, one of our favourite Battlefield games was Battlefield 2142; 'BF3 will ship with the Conquest, Rush, Squad Rush, Team Deathmatch, and Squad Deathmatch, so there is nothing really like what we had in Battlefield 2142, but I think we have really given a very nice range from the smallest Team Deathmatch close combat with no vehicles, lots of destruction, up to the all out war with full conquest maps with jets and everything.' 2b1af7f3a8